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Multiplayer 3D game

A multiplayer 3D world where a town designs its own future

City of Golden, Colorado

A browser-based, cooperative 3D game built for the Golden Youth Systems Change L.A.B. Teams explore a walkable version of a real community hub, meet Wizard Joe, and work through belonging, possibility, and a first step, together.

Kids and citizens walk into a shared room, pick a guide, and build change together.

Top-down view of the Labriola Innovation Hub in the game, with Belonging, Possibility, and First step hotspots

What it is

Golden Game is a cooperative 3D world built for the City of Golden. Players walk into an avatar version of the real Labriola Innovation Hub, choose a guide like Wizard Joe, and move through three prompts as a team: who does this place belong to, what would we change if we could not fail, and what is our first testable step. Then they cross a glowing door into a compact, recognizable Golden, with a geode portal, a downtown street, and a multiplayer arcade tucked inside.

Why we built it

The city wanted kids and residents to think about their town like designers, not spectators. Worksheets do not do that. A world you can walk around in, with your friends beside you and a guide who asks good questions, does. The game gives a room full of people a shared thing to point at, argue about, and build on, and it does it in the fifteen minutes a facilitator actually has.

What we built

  • A walkable 3D interpretation of the real hub, plus bounded Golden landmarks you can enter.
  • Real-time multiplayer: shared rooms, remote avatars, host election, role passing, and a live roster so everyone knows who is here.
  • Proximity voice chat and screen share for groups spread across laptops and a projector.
  • A captioned, deterministic guide (Wizard Joe and a cast of others) who explains, encourages, and never ranks or prescribes.
  • Three systems-change hotspots with bounded idea tokens, a team summary, and a projector wall for Pitch Night.
  • Facilitator tools: quick and full journeys, one-confirmation reset, demo mode, QR code for the room, and a paper fallback.
  • Keyboard, mouse, and touch controls, with a follow camera and a mobile layout.

Built for kids, so built carefully

No accounts, no personal data, no free-form AI, no strangers. Teams pick a display name and a guide, and the software stores only generic idea tokens, never a child’s private wording. Every spoken line is captioned. A session clears completely on reset so the next group starts clean. The safety and accessibility requirements were written before the first line of code and tested against a formal acceptance plan.

What it shows

That interactive, multiplayer, 3D experiences are within reach for a city, a school, or a brand, on a timeline measured in weeks. If you have a group of people who need to imagine something together, we can build them a place to do it.

In the wild

Wizard Joe’s performed, captioned welcome at the start of a session
Wizard Joe’s performed, captioned welcome at the start of a session
Choosing a guide, a journey length, and a name for the shared room
Choosing a guide, a journey length, and a name for the shared room